Multiplier Logic
ℹ️ Return to Player (RTP): 95% All reward calculations in Dead Row follow a transparent formula structure, adjusted to maintain a sustainable 95% RTP.
1. Base Multiplier per Row
Each row contains a specific number of tiles. The fewer tiles in a row, the higher the risk — and the greater the base multiplier for surviving that row.
Example: If a row has 2 tiles, the base multiplier is:
2. Cumulative Multiplier
As players progress, the multiplier builds up by chaining the base multipliers from each cleared row.
Example: To calculate the multiplier after completing Row 3:
3. Applying the Survival Margin
To reflect the underlying system edge, a fixed 5% adjustment is applied to the cumulative multiplier of each row.
Final Multiplier after Row 3:
Example Breakdown
Let’s use a run with the following tile distribution per row:
Row 1
5 tiles
Base Multiplier = 1.25x
Cumulative = 1.25x
Final = 1.25 × 0.95 = 1.18x
Row 2
7 tiles
Base Multiplier = 1.16x
Cumulative = 1.16 × 1.25 = 1.45x
Final = 1.45 × 0.95 = 1.38x
Row 3
2 tiles
Base Multiplier = 2.00x
Cumulative = 2.00 × 1.45 = 2.90x
Final = 2.90 × 0.95 = 2.76x
⚠️ Note: In actual gameplay, the final multiplier may appear slightly higher due to floating-point precision in the underlying calculations.
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