Multiplier Logic

ℹ️ Return to Player (RTP): 95% All reward calculations in Dead Row follow a transparent formula structure, adjusted to maintain a sustainable 95% RTP.


1. Base Multiplier per Row

Each row contains a specific number of tiles. The fewer tiles in a row, the higher the risk — and the greater the base multiplier for surviving that row.

Example: If a row has 2 tiles, the base multiplier is:

BaseMultiplier=11(12)=2.0x\text{BaseMultiplier} = \frac{1}{1 - \left(\frac{1}{2}\right)} = 2.0x

2. Cumulative Multiplier

As players progress, the multiplier builds up by chaining the base multipliers from each cleared row.

Example: To calculate the multiplier after completing Row 3:

CumulativeMultiplierRow3=BaseMultRow1×BaseMultRow2×BaseMultRow3\text{CumulativeMultiplier}_{\text{Row3}} = \text{BaseMult}_{\text{Row1}} \times \text{BaseMult}_{\text{Row2}} \times \text{BaseMult}_{\text{Row3}}

3. Applying the Survival Margin

To reflect the underlying system edge, a fixed 5% adjustment is applied to the cumulative multiplier of each row.

Final Multiplier after Row 3:

TotalMultiplierRow3=CumulativeMultiplierRow3×0.95\text{TotalMultiplier}_{\text{Row3}} = \text{CumulativeMultiplier}_{\text{Row3}} \times 0.95

Example Breakdown

Let’s use a run with the following tile distribution per row:

Row 1

  • 5 tiles

  • Base Multiplier = 1.25x

  • Cumulative = 1.25x

  • Final = 1.25 × 0.95 = 1.18x

Row 2

  • 7 tiles

  • Base Multiplier = 1.16x

  • Cumulative = 1.16 × 1.25 = 1.45x

  • Final = 1.45 × 0.95 = 1.38x

Row 3

  • 2 tiles

  • Base Multiplier = 2.00x

  • Cumulative = 2.00 × 1.45 = 2.90x

  • Final = 2.90 × 0.95 = 2.76x

⚠️ Note: In actual gameplay, the final multiplier may appear slightly higher due to floating-point precision in the underlying calculations.

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